Conceptualization
Understand the Game’s Story and Setting
Character Research
Sketch Initial Concept
Character Modeling
Choose a 3D Modeling Software
Create a Base Mesh
Detail the Model
UV Mapping
Rigging
Build a Skeleton
Skinning
Set Up Controls
Animation Basics
Define Movement Styles
Use Animation Software
Keyframe Animation
Motion Capture
Refinement
Polish Movements
Add Expressions
Secondary Movements
Testing and Integration
Test in the Game Engine
Adjust for Gameplay
Optimize for Performance
Feedback and Iteration
Gather Feedback
Refine Based on Input
Final Export
Export in Appropriate Formats
Implement in the Game